Testing and evaluating the design of the system takes central stage in the project through an iterative process which has a great impact on overall design course and the final product in terms of assuring a proper Quality of Service and usability of the system. They enable an easy access to the offered services through the use of a versatile system architecture. Complex gaming and multimedia frameworks comprise multitude of elements: heterogeneous end user devices, wireless and wired network technologies, and various multimedia and gaming services. This paper presents - a new system for pervasive gaming and multimedia and describes its components, which are relevant to the testing and evaluation of the system design. A model of the system architecture is presented and the specific properties of Pre-Rendering protocol are outlined. This paper focuses on the most innovative ideas, such as multiple games execution on the Games Gateway and delivery of graphic rendering metadata over the network via low latency and low bandwidth Pre-Rendering Protocol. This will support ubiquitous gameplay throughout such environments, while taking advantage of existing hardware and providing multiple members of the family and community the ability to play simultaneously and to share experiences. The Integrated Project’s (IP) mission is to research, develop and implement a new platform aimed at providing users with a richer variety of entertainment experience in familiar environments, such as their entire house, hotel room, cruise ships and Internet Café. With regards to gaming and highly interactive multimedia applications, the need to compete with PlayStation and Xbox will require a radical change in system architecture. Various applications will be offered, including IPTV, VoIP, VoD, PVR and others. In coming years we will see low cost networked consumer electronics (CE) devices dominating the living room.
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