If you are in flanking position threatening a non-mythic enemy that normally cannot be flanked, you can expend one use of your mythic power to treat that creature as flanked until the end of your next turn. When flanking an opponent, add one-half your tier to attack rolls (minimum +1) and if you have the sneak attack class feature you may add 1d6 to your sneak attack damage for every two mythic tiers you possess (rounding down). You are an expert in the fine art of attacking when an opponent’s back is turned. If you use the aid another action, your ally adds this insight bonus to the bonus they gain to their AC or on their next attack roll against that opponent. You gain an insight bonus equal to one-half your tier (minimum +1) to AC against that opponent until the end of your next turn. You learn all combat feats (including mythic versions of combat feats) that creature possesses, even if it did not use some of those feats in its attack. When a creature you can see makes an attack, you can spend one use of mythic power as an immediate action to analyze its fighting style and capabilities. In addition, you may expend one use of your mythic power as a swift action when attacking with alchemical items (including alchemist bombs) in order to bypass non-mythic energy resistance or immunity with such items for 1 minute.Īt the GM’s discretion, studying alien alchemy also grants you knowledge of strange alien formulae for alchemical items that are not generally known to others. Such creatures take a -2 penalty to saves against alchemical items (including alchemist bombs) that you wield, and you increase damage against such creatures by 1 point per die (or by 1 point for splash damage). You have learned alien and unearthly alchemical secrets which make your alchemical substances more effective against creatures with the mythos subtype. The following are new path abilities that can be selected by heroes following the path of the Trickster.
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